Three currencies, three jobs
Cash buys many fighters and the regular skin banners. Tokens buy Yuji, Guts, Shinra, token banners, and featured legendaries. Diamonds come from prestiging and from a maxed character path, and they pay for Johnny at the Prestige Shrine.
There is no reward-code shortcut. Daily quests, matches, paths, and the AFK area are the systems guides actually describe.
Cash prices that are written down
| Unlock | Published cost |
|---|---|
| Vegeta, Pre-Time Skip Zoro, Pre-Time Skip Sasuke | 1,000 cash each |
| Josuke Higashikata (Part 4) | 2,000 cash |
| Other non-starters, with Byakuya used as the example | 2,000 cash in roster notes |
| Yuji Itadori, Guts | 100 tokens each |
| Shinra Kusakabe | 350 tokens |
| Johnny Joestar | 5 diamonds, or 2,500 Robux, at the Prestige Shrine on lobby page 2 |
| Saitama | Not sold |
A second guide says any of the seven Saitama fighters you did not get free costs 1,000 cash, and that non-starters cost 2,000. The in-game character menu is the price that matters if those lists disagree.
Damage dealt is said to scale into cash and XP, so a busy casual server and a large ultimate can pay faster than a quiet lobby. That is a farming note, not a balance promise.
Tokens
Both progression guides say a ranked win pays 5 tokens. One of them also says a loss still pays 1 token per kill. Path milestones are listed at 10 tokens, with 250 cash payouts along the same track. A season-end note says 500 cash and 50 tokens for each rank above bronze. Treat the season line as a published reward table, and recheck it after Update 14.
Ranked is also described as granting 1.4x XP versus casual. That multiplier is for account and character growth. It is not itself a cash code.
VIP adds 2 tokens per ranked match on top of its other perks. The pass is 700 Robux. See the gamepass guide before you buy it for tokens alone.
AFK rates do not agree
Older progression notes say a standard AFK area pays 10 cash plus XP every 5 minutes, and a premium area pays 20 cash plus XP on the same timer.
An October 18, 2026 tutorial note instead says the AFK zone pays 30 cash and 30 XP every 5 minutes, doubled for Roblox Premium.
Those cannot both be the live payout. Read the number on the AFK area you are standing in. Do not use auto-clickers or other automation to avoid idle kicks. That October note suggested a clicker. Automation can violate Roblox rules, and this guide does not teach it.
Rough math if you confirm a rate on the sign: 10 cash per 5 minutes is 120 cash an hour, 20 is 240, and 30 is 360, before any Premium or VIP cash bonus. VIP's 20% cash buff applies to cash you actually earn. It does not change a rate you have not verified.
Character paths
Paths are per fighter. Ranked XP on one character does not level another. Open the path from the menu (M).
Published milestones:
- Level 10: an alternate awakening or variant. Examples named in guides include Luffy's Gear Second, Vegeta's Great Ape, Sasuke's Curse Mark V2, Gear 5 as the Emperor variant, and Dangai Ichigo on Hueco Mundo Ichigo.
- Level 15: a character emote.
- Level 20: a title.
- Level 100 on that fighter: 1 diamond.
One roster note stops the useful track at level 20 and still mentions token and cash milestones. Another talks about level 10 as the main unlock and does not mention level 100. If your path screen ends earlier or later, follow the screen.
Fighters without a variant are said to pay cash or tokens at the tier-10 milestone instead. Check the path preview before you grind a fighter only for a form.
Account prestige
Account level caps at 100. At the Prestige Shrine you reset to level 1, gain 5 diamonds, and go up one prestige rank. The cap in that note is Prestige 10. The first prestige awards the Prestige Unleashed badge. That is the diamond route that does not cost Robux. Johnny's 5-diamond price is one full prestige, or a lot of level-100 character paths.
Saitama
Win 5 ranked matches on each of these fighters: Goku, Luffy, Naruto, Tanjiro, Jonathan, Izuku Midoriya, and Ichigo. That is 35 wins if you never repeat a wasted slot, not 5 wins total. He is absent from the cash shop on purpose.
A practical order from the roster notes: play the free fighter you like, buy any of the seven you still need before you buy 2,000-cash fighters, and use those ranked wins to bank tokens toward Guts or Yuji. Buy Shinra only when you want that specific kit. His token price is more than triple Yuji or Guts.
Weekend bonus
Skin notes mention 2x XP from Friday through Sunday. That speeds the cash and tokens you need for banners. It is not described as a code.
